On the eve of a worldwide release of the eagerly anticipated Driver: San Francisco, NMM met with the brothers who are putting the North East in the spotlight for games production.
On an overcast morning on the Newcastle quayside the last thing I was expecting was to be greeted by a gathering of American muscle car enthusiasts and the deep rumbling
of v-12 engines turning over.
This was the scene outside Reflections studio as we were invited to sample their latest game release, Driver: San Francisco.
During its five years in the making, Driver: San Franciscohas created a huge buzz across the globe. It’s set to be released on 2 September on PS3, Xbox 360, PC and MAC.
The game follows the exploits of hardened detective John Tanner as he sets about tracking down crime lord Charles Jericho who has been set loose on the streets of San Francisco.
A Centre for Innovation
The company Reflections was established by Martin Edmondson in 1984 and Martin was later joined by his brother Gareth. The studio has always prided itself on being innovative in the computer games world.
Creative director Martin Edmondson explained that even his first title, Castle Ravenskull, was “a very simple game, but very graphical, pushing machine hard at the time which we’ve always done as a studio.”
Reflections was thrust into the spotlight by the title Shadow of the Beast for the Amiga, a game praised for its revolutionary graphics with a wide array of colours and many levels of scrolling backdrops.
This trend was continued with PlayStation One release Driver, which was the first open world driving game, and also in PlayStation 2 release, Stuntman, where the gamer’s own footage was used at the end of each level to create trailers.
Innovative ‘Shift’
In 2006 Reflections was bought by games giant Ubisoft which has breathed new life into the Driver franchise.

The studio now has a staff of 170, many of whom are from the region and the rest of the UK, but it has also attracted talent from around the world.
The latest title continues their focus on innovation.
“We are pushing very hard for innovation using the ‘Shift’ mechanic in a genre that is lacking innovation and where it’s extremely hard to find new ways to play driving games”, studio MD Gareth Edmondson said.
The Shift mechanic is central to Driver: San Francisco and it is its standout feature which defines it from the milieu of other driving games.
With Shift at any moment the player is able to take a bird’s eye view of the area and be transported into any surrounding car.
In game this can be used to block an opponent, get away from chasing police officers, change direction rapidly or just simply change your beat up car for a better one that’s just driven past you